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Yo’ Templar here,
Cool game, as you asked for ideas for combat, here is my pitch, make it as when a projectile gets near the ship time slows down, so the player can use a card to evade, if successfully dodged then it gets an attack card that fires a missile homing towards the enemy, it should hit most of the times except if an asteroid gets in the way.

Mashing 1-4 breaks the cards showing up. Turn indicator is cool!

Can you more clearly describe what you mean by "Mashing breaks the cards showing up." There's a bug I already know about where if you press the buttons too fast, the deck runs out of cards, but usually that just crashes the game (I never tested the bug on browser)

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Nevermind, I tested it... It is broke... Thanks. XD